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Friday, 29 June 2012

The Chinese AMR-2 12.7mm Sniper Rifle


The Chinese AMR-2 12.7mm sniper rifle is 2.7 kg lighter than the Type M99 and the effective range is extended to 1500 m.
12.7mm AMR-2 anti-materiel / sniper rifle in storage / transportation mode; buttstock and bipod are folded, scope removed.

Caliber(s): 12.7x108 mm
Operation: bolt action
Barrel: 850 mm /  33.5"
Weight: 11 kg / 24.2 lbs complete with scope and bipod
Length: 1450 mm / 57"
Feed Mechanism: 5 rounds detachable box magazine

The AMR-2 anti-materiel / sniper rifle was developed by China South Industries Group. Apparently, it is one of several designs that are tested by PLA in search for a modern anti-materiel rifle. It is possible that this rifle will be also offered for export.
TheAMR-2 anti-materiel / sniper rifle is manually operated, bolt action rifle with conventional rotary bolt locking. Bolt has dual frontal locking lugs. Free-floating barrel is equipped with the massive muzzlebrake. It is normally fitted with side-folding buttstock with adjustable cheekpiece, folding bipod, and a detachable rear monopod under the butt. Feed is from detachable box magazines. Rifle is fitted with iron (open)sights on folding bases, and a Picatinny-type rail is provided for installation of the telescopic or night sights.


British Forces Snipers,With New Thermal Imaging Kit




New thermal imaging means British snipers can hit targets at long range in complete darkness. Sniper teams can now see targets in any light, including complete darkness.

From Defense Technology News:

(NSI News Source Info) April 12, 2009: The Sniper Thermal Imaging Capability (STIC) – an urgent operational requirement which is managed by DE&S' Dismounted Soldier Systems team – enables sniper teams to engage targets in all light where image intensified night sights can't operate.

Snipers usually work in pairs, with one behind the rifle and another performing a spotting role with a handheld or tripod-mounted scope. STIC accommodates both functions, allowing the pair to share a thermal view of the world.


Friday, 22 June 2012

Red Orchestra 2 Full Virsion Free Download



Red Orchestra 2: Heroes of Stalingrad for PC
Red Orchestra: Heroes of Stalingrad, the leading realism-based multiplayer WWII shooter on the PC, will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built using the Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled WWII experience. Heroes of Stalingrad will focus on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. The game allows the player to experience one of the most brutal battles in all of human history. Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer, co-op and solo modes the game will feature everything from quick, brutal firefights to more intricate and challenging simulation modes


System requirements for Red Orchestra 2: Heroes of Stalingrad:

Minimum system requirements


* OS: Windows XP SP2, Vista or Windows 7
* CPU: Dual Core 2.3 GHz or better
* RAM: 2 GB
* HDD: 8 GB free disk space
* Graphics: 256 MB Graphics Memory with shader model 3 (NVIDIA GeForce 7800 GTX or ATI Radeon HD 2900 GT or better)
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c


Recommended system requirements

* OS: Windows XP SP2, Vista or Windows 7
* CPU: Quad Core 2.6 GHz or better
* RAM: 3 GB
* HDD: 8 GB free disk space
* Graphics: 512 MB Graphics Memory with shader model 3 (NVIDIA GeForce GTX 260 or ATI Radeon HD 5750 or better)
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c


This is a torrent file u must install 
utorrent in your P.C





Wednesday, 13 June 2012

Internet Download Manager 6.11 Build 8 with Patch Full Version Free Download


Internet Download Manager 6.11 Build 7 (IDM) 

is a tool to increase download speeds by up to 5 times, resume and schedule downloads. Comprehensive error recovery and resume capability will restart broken or interrupted downloads due to lost connections, network problems, computer shutdowns, or unexpected power outages. Simple graphic user interface makes IDM user friendly and easy to use.Internet Download Manager has a smart download logic accelerator that features intelligent dynamic file segmentation and safe multipart downloading technology to accelerate your downloads. Unlike other download managers and accelerators Internet Download Manager segments downloaded files dynamically during download process and reuses available connections without additional connect and login stages to achieve best acceleration performance.

Internet Download Manager 6.11 Build 7supports proxy servers, ftp and http protocols, firewalls, redirects, cookies, authorization, MP3 audio and MPEG video content processing. IDM integrates seamlessly into Microsoft Internet Explorer, Netscape, MSN Explorer, AOL, Opera, Mozilla, Mozilla Firefox, Mozilla Firebird, Avant Browser, MyIE2, and all other popular browsers to automatically handle your downloads. You can also drag and drop files, or use Internet Download Manager from command line. Internet Download Manager can dial your modem at the set time, download the files you want, then hang up or even shut down your computer when it's done.

Other features include multilingual support, zip preview, download categories, scheduler pro, sounds on different events, HTTPS support, queue processor, html help and tutorial, enhanced virus protection on download completion, progressive downloading with quotas (useful for connections that use some kind of fair access policy or FAP like Direcway, Direct PC, Hughes, etc.), built-in download accelerator, and many others.

Internet Download Manager Version 6.11 Build 8 adds IDM download panel for web-players that can be used to download flash videos from sites like YouTube, MySpaceTV, and Google Videos. It also features complete Windows 7 and Vista support, YouTube grabber, redeveloped scheduler, and MMS protocol support. The new version also adds improved integration for IE and IE based browsers, redesigned and enhanced download engine, the unique advanced integration into all latest browsers, improved toolbar, and a wealth of other improvements and new features.


This is a winrar file you must install winrar in your P.C.
Click Here To Download Winrar



1. Download and Extract Data 
2. Install idman 6.11
3. Close Internet Download Manager in Tray Icon
4. Go to patch Folder and run Patch file




Thursday, 7 June 2012

Avira Premium Security Suite 10.2 Full Version Free Download




Avira Premium Security Suite:
All round protection for you and your family
Premium Security Suite is essential if you:Rely on the internet for everything

Regularly shop and buy from online retailers, or bid on auction sites
Ever access your bank or financial accounts online
Chat, communicate and social network constantly
Share your computer with your partner or other family members
Worry about keeping your precious family memories safe
Are concerned about what your children might see and do online
Avira AntiVir Premium:Enhanced surfing and email protection
If you use your computer for more than an hour a day on average, you need better protection than any free software can provide. That’s because traditional antivirus only goes so far to protect you in today’s world wide web.

Avira AntiVir Premium
 places 6 extra layers of security in front of the award winning technologies at the centre of our basic antivirus. It doesn’t just wait and sort out a virus only when it arrives at your PC. Now it stops problems before they even reach you through the internet.
So you can feel much more comfortable, spending much more time online.

This is a torrent file u must install utorrent in your P.C


Wednesday, 6 June 2012

Adobe Photoshop CS6 v13.0 Pre Release with Keygen Full Version Free Download



Adobe Photoshop CS6 
software delivers imaging magic that helps you bring your creative vision to life. Create compelling images with exceptional precision and at amazing speed.


The world’s best digital image editing software is about to get even better. Explore Adobe® Photoshop® CS6 for a sneak preview of some of the incredible performance enhancements, imaging magic, and creativity tools we are working on. Discover for yourself why Photoshop CS6 software will be a whole new experience in digital image editing.

Content-Aware Patch — Patch images with greater control using the newest member of the Content-Aware family of technologies. Choose the sample area you want to use to create your patch, and then watch Content-Aware Patch magically blend pixels for a stunning result.

Blazingly fast performance and a modern UI — Experience unprecedented performance with the Mercury Graphics Engine, which gives you near-instant results when you edit with key tools such as Liquify, Puppet Warp, and Crop.* Plus, a refined, fresh, and elegant Photoshop interface features dark background options that make your images pop.

New and re-engineered design tools — Create superior designs fast. Get consistent formatting with type styles, create and apply custom strokes and dashed lines to shapes, quickly search layers, and much more.

You will also discover hundreds of new ways to work faster and with greater creative freedom and precision when you dive into Photoshop CS6.
Adobe Photoshop CS6  includes all the features in Photoshop CS6 and Photoshop CS6 Extended. Take this opportunity to try out the 3D image editing and quantitative image analysis capabilities of Photoshop Extended*, but note that—while these features will be included in the shipping version of Photoshop CS6 Extended—they will not be included in the shipping version of Photoshop CS6.
Adobe ID login and online activation are required either at installation or within seven days after your first launch of the Photoshop CS6 beta. The same requirements will be in place for the shipping version of Photoshop CS6 when it is released. Your Adobe ID provides multiple benefits, including an easy way to access your serial numbers, the Adobe.com community, and the upcoming Adobe Creative Cloud™ membership.
Photoshop CS6 and Photoshop CS6 Extended will be part of the Adobe Creative Suite®, and Photoshop CS6 Extended will be part of Adobe Creative Cloud membership. Both Photoshop editions will also be available separately.

This is a torrent file u must install utorrent in your P.C





Nokia PC Suite Full Version Free Download



Nokia PC suite


For windows is a PC software use to connect nokia phone with Microsoft windows.Move photos, videos, music, and more between your phone and PC with Nokia Suite. Get software updates for your phone, back up important content, and download applications, music, and free street maps.To view Nokia PC Suite features that are supported by your device, find the device model from the table below or type it into the search field and click Search 


Note: The availability of Nokia PC Suite features, connection types, and add-on applications varies according to device model. Only device models compatible with the latest version of Nokia PC Suite are listed here. For information on the Nokia PC Suite versions for earlier device models, first select your device on the Download page. 



* View your mobile device's calendar in the main window 
* Delete and reply to text messages in the main window
* Experience the fresh appearance of applications



This is a winrar file you must install winrar in your P.C.
Click Here To Download Winrar





Sunday, 3 June 2012

Commandos Beyond The Call of Duty PC Game Full Version Free Download with Codes



Commandos 2: Beyond the Call of Duty
Beyond the Call of Duty ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
 Just about every good game gets an expansion pack or a sequel, not just because it's profitable, but because it's easy. The good idea's already there, and the existing technology can be recycled to make a game that feels comfortably familiar but with new and exciting content. Recent expansion packs like Starcraft: Brood War, as well as sequels like Myth II and Fallout 2, all bettered their predecessors. But Commandos: Beyond the Call of Duty, a standalone expansion to Behind Enemy Lines, ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
The original Commandos was a surprise hit. It cleverly combined strategy, puzzle, and action elements with great graphics and an all-too-apt subject matter, and while there was some debate over just what kind of game it was trying to be, most found its demand for planning and precision to be both unusual and exciting.
At a glance, Commandos: Beyond the Call of Duty is more of the same, with a few new bells and whistles. But the fact is, you can have too much of a good thing. The original Commandos was a great game because each member of the squad was highly specialized. A couple of them, the Green Beret and the spy, ended up doing most of the work, but that was OK, because the others like the marine and the sapper got their moments in the spotlight. In Beyond the Call of Duty, though, each character gains the ability to throw a stone or toss a pack of cigarettes as a means of distracting the unassuming enemy. Likewise, every commando can now force a captured nazi to do his bidding, so long as the hostage remains within the range of the commando's sidearm. The hostage can be used to distract his comrades, so that one of your squad can sneak past or sneak in for the kill. These new abilities are fairly interesting, but the fact that every commando has them clouds the sense that your soldiers are working as unique and complementary components of some perfectly tuned machine. The commandos' roles become less clear, and with that, some of the game's appeal slips away.
It also doesn't help that the game is even more difficult than the first. It's tempting to justify the excessive difficulty by the fact that the game contains only eight missions (the original had more than twice as many), but that would be a solution to the wrong problem. Besides, nobody complained that the original Commandos was too easy - all of its missions were difficult, though some were far more difficult than others. Nevertheless, all its missions could eventually be completed so long as you were patient, and the game didn't get too frustrating because each mission could be reduced to a series of smaller situations, and you'd rarely get stuck at any one point for too long. On the other hand, Beyond the Call of Duty starts out frustrating and just stays there. These missions don't just seem difficult, but downright unfair. In the first mission, if you don't save a sniper rifle round until the very last point, you probably won't be able to clear the minefield and escape; and there's no real way to anticipate this eventuality, so if somebody didn't warn you, you'd end up having to restart.
At other times, there are so many enemy troops patrolling an area that it doesn't seem like there's an appropriate way of resolving the situation. You'll wonder what would happen if maybe you threw the cigarettes, the stone, and used the decoy all at the same time, while a hostage distracted everybody.... But unfortunately, much like the first game, Beyond the Call of Duty's interface doesn't easily lend itself to multitasking, since the commandos are slow to respond and need to be micromanaged. You absolutely must coordinate your troops in this game, but it isn't any easier than before, no thanks to the fact that all the keyboard hotkeys were shifted around. (While the new layout is a little more logical than the original's, it's inexplicable why the designers didn't just let you customize the keyboard layout.) So the control feels more cumbersome than before, since you need especially impeccable timing and coordination, but the interface won't allow it. And even when you finally get through a mission, you won't feel very good about it since you won't be able to shake the feeling that you've figured out something the designers didn't expect you to. The original Commandos was satisfying because its puzzle-like situations had specific solutions. These missions feel clumsier by comparison, requiring at least as much luck as finesse, although the maps themselves all look distinctly beautiful.
On the other hand, maybe the problem is the awful new voice-acting. The original Commandos had a problem with repetitive speech, and that problem lingers in Beyond the Call of Duty. Only now, not only does every one of your troops say the same thing over and over, but every last one of them sounds ridiculous. At least there's good musical accompaniment during each mission, of the appropriate symphonic military variety. Meanwhile, the game's packaging gives top billing to a new female commando "seductress," whose inclusion raises numerous concerns, not the least of which is the fact that she is touted as a key feature yet doesn't even play a significant role in the game.
In spite of everything, it's inaccurate to say that Beyond the Call of Duty is far worse than the original. If anything, the two games are difficult to distinguish, so fans of the original will enjoy Beyond the Call of Duty because of its inherent similarity to its predecessor. And to be fair, there are certain subtle new twists to this game that add strategic depth, such as the spy's ability to wear several types of uniforms. But at the same time, most of the subtle changes have adverse effects and make Beyond the Call of Duty feel like more of the same in the worst kind of way.


Codes
During Gameplay type gonzoopera then enter the following code:
CHEAT                          Effect
Ctrl + F9                        Debug Info
Ctrl + Shift + X               Destroy Everything
Shift + E                        Edit Mission
Ctrl + L                          Invincibility
Ctrl + I                           Invisibility
Alt + I                            Picte Interface
Shift + X                        Pointer on Selected Commandos
Ctrl + Shift + N              Skip Current Mission
F9                                 Terrain Info
Shift + V                        User Traces
Shift + F1                       View Video Mode 1
Shift + F2                      View Video Mode 2
Shift + F3                      View Video Mode 3
Shift + F4                      View Video Mode 4
Alt + Shift + L               Write Info in "memlin.dat"

Mission Passwords
PASSWORD       Effect
H239Z                 01 - The Ashphalt Jungle
IR291                   02 - Dropped Out of The Sky
NGAY7               03 - Thor's Hammer
6S5TL                 04 - Guess Who's Coming Tonight
VND2R               05 - Eagles Nest
BUK2L               06 - The Great Escape
LL42X                 07 - Dangerous Friendships

This is a winrar file you must install winrar in your P.C.
Click Here To Download Winrar


Prince of Persia Warrior Within PC Game Full Version Free Download



Prince of Persia: 
Warrior Within is a video game and sequel to Prince of Persia: The Sands of Time. Warrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Microsoft Windows. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game.

Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various finishing moves. In addition to the rewind, slow-down, and speed-up powers from The Sands of Time, the Prince also has a new sand power: A circular "wave" of sand that knocks down all surrounding enemies, it is the first "Prince of Persia" game to be rated M by the ESRB.


This is a torrent file u must install utorrent in your P.C



Saturday, 2 June 2012

Total Overdose PC Game Full Version Free Download




Total Overdose: A Gunslinger's Tale in Mexico
Action game fans ought to be able to settle in and blast their ways through Total Overdose's relatively brief campaign with reasonable levels of enjoyment. Just be prepared for one extremely cheesy ride.
Rarely has a game reveled in its own crapulence the way that Total Overdose: A Gunslinger's Tale in Mexico does. Taking the concept of a stylish, violent third-person shooter to the height of hyperactive instability, Total Overdose is an all-out celebration of all things gun. Bullets fly with reckless abandon, bodies pile up to an almost alarming degree, and all the while you're pulling off the kinds of acrobatic maneuvers that would make Keanu Reeves say, "Woah." Of course, it's also all been done before. From playing Total Overdose, you get the feeling that the developers at Deadline Games had an awful lot of affection for the Grand Theft Auto and Max Payne games and that they may have watched one too many Robert Rodriguez movies late at night. That's because the main character plays just like Max Payne, the world around him operates just like the one in Grand Theft Auto, and the storyline plays out like a script Rodriguez might have written early in his career, before he knew what he was doing. Because it's made up of so many familiar parts, action game fans ought to be able to settle in and blast their ways through Total Overdose's relatively brief campaign with reasonable levels of enjoyment. Just be prepared for one extremely cheesy ride, and to sift through a few serious flaws as well.
The story of Total Overdose is cut from the kind of heavy-on-the-gunplay, light-on-the-drama cloth made famous in 1980s-era action films. Ramiro Cruz is an ex-convict and all-around screwup. His twin brother works for the DEA. Ramiro's twin is injured while working undercover, right as he's about to get in with some rather powerful drug lords down in Mexico. In a twist that plays like a vaquero movie version of the Anthony Hopkins/Chris Rock vehicle Bad Company, Ramiro is brought in to replace his brother so he can get in with the shady dealers. About a billion bullets, bodies, and busts later, you're dealing with crooked DEA agents, big-time drug deals, and a revenge plot about who really killed Ramiro's former-DEA-agent father. None of this means a thing, mind you. The plot here is merely a vehicle for you to get out and start shooting things. What little storyline exists here is largely turned irrelevant by the incredibly cheesy voice acting and writing, so there's no real opportunity to care about any of these people. But that suits the game just fine, since you'll be too busy killing everybody to bother caring about them.


What makes Total Overdose more than just another dull shoot-'em-up is the ludicrousness of its action. There isn't a kilo of realism to be found anywhere in this game...a fact flaunted at every opportunity by the insane acrobatic moves Ramiro can pull off for seemingly no reason other than because they're fun. Like Max Payne, Ramiro can shoot-dodge in bullet time while pumping tons of rounds into bad guys within a split second's time, all the while bouncing off walls and spinning around like a man possessed. These moves all play into a points rating that judges the different maneuvers you pull off and earns you points you'll need to complete missions. It's a neat system, but it's hindered by the most obnoxious aspect of the game, which (oddly enough) is the naming system for said moves. Moves are named the cheesiest things possible, like "Gringo loco!" and the oft-repeated "Spicy move!" In fact, you'll hear the words "spicy move" so often throughout the game that after a while a small piece of you will die inside every time it's uttered.
Thankfully, the basic shooting is reasonably satisfying. You're given plenty of different weapons with varying degrees of effectiveness. Fully automatic guns pump more rounds, but they also lack accuracy. Pistols are accurate, but they lack punch. Assault rifles tend to offer the best of both worlds. Rocket and grenade launchers? Well, you can imagine the level of destruction they inflict. If there's any complaint to be made here, it's that you often get the short shrift on ammo. There are upgrades you can earn throughout to give each gun type more available ammo. But even then, in a game this silly--where it's all about highly unrealistic action--you'd think the developer might have been a touch more generous with the ammunition. As it is, it's far too easy to run out of ammo for all guns very quickly, forcing you to constantly run around to pick up weapons off fallen enemies, which can be a risky affair in the middle of a firefight.


Ramiro can also earn a number of wacky special moves that border on comedic. Simply press a button and one of several select moves will occur, ranging from a kooky jumping spin move with dual Uzis blazing, to the appearance of an angry Mexican wrestler who will aid you by attacking any nearby enemies. Don't question it, because you'll absolutely despise this game if you try to put much thought into it. If you're willing to roll with the crazy Mexican wrestlers, the exploding piƱatas, and the move called "El Mariachi," which straight-up gives you the Antonio Banderas-style "guns in the guitar cases" from the titular Robert Rodriguez film (though they should have called it "Desperado," since that's the actual film the move is from), Total Overdose can be a hysterical romp (though often unintentionally so).
Don't expect Total Overdose to be an especially challenging piece of work though, because it fails miserably in this regard. The enemy artificial intelligence borders on damaged. Bad guys will sometimes run around in circles, shooting at nothing in particular, or they'll get stuck in parts of the scenery. The only time they're at all hard is when there are just too many of them, and even then you can enact the game's "rewind" feature to just reverse time back a few seconds to avoid whatever bullet killed you a moment ago. Ramiro's special moves can also be abused to almost depressing levels. All it takes is one bout of El Mariachi to blow away just about any boss, without taking any damage yourself. Not that you need to cheat like this, since most bosses can be beaten just as easily with some nifty shoot dodging, but even still, exploits like this are prevalent throughout the game.
Total Overdose's Grand Theft Auto inspirations come from the vision of Mexico that the developer has created for you to play around in. The city you work in is largely open-ended, with plenty of pedestrians, ancillary traffic, buildings, and multiple locales, which unfortunately can't be jumped to without some load times. Additionally, these locations are also often difficult to find, since the in-game map is absolute garbage. As you wander around, you can look around for hidden bonuses and items, or you can just shoot the hell out of anyone who crosses your path. Unlike in GTA, though, there are really no consequences for your actions. Some cops might show up, but that's as far as it escalates, which effectively turns the process into a pretty dull affair. You get your missions by driving to icons located on the aforementioned terrible map, though it's at least good enough to denote the difference between a story mission and a side mission.
Side missions are mostly secondary and optional, though there are a few instances where you'll be required to do one or two side missions before the next story mission is available. Most of these are pretty simple "kill everyone in sight," checkpoint race, or "blow up a few burrito carts filled with cocaine" types of things, but they're fun enough for what they need to be. The story missions are longer and much more involved, often with multiple sections and plenty of heavy combat against drug runners, border patrol officers, and just about anyone else who might cross your path. The game is absolutely rife with save points, though, so you'll almost never find yourself having to repeat a lengthy section of the game. However, in the rare instance that you do, it's super-annoying.


There are also plenty of vehicles in the game, and they easily represent the least fun you'll have with any aspect of the gameplay. The cars handle in a very squirrelly manner, like the General Lee on a greased hockey rink or something. Fortunately, apart from the occasional checkpoint race, it's rare that you'll have to drive for more than a short distance. Often, cars are simply an optional means to an end, rather than a required piece of equipment for a mission. That's good, because if you had to drive for long bouts with these absolutely atrocious driving physics, you'd break the disc in half before you got anywhere near the end of the game.
Total Overdose certainly has style, but this isn't a particularly good-looking game. The character models are drab and blocky, and they don't animate as smoothly as they ought to. The rare exceptions are the style moves, but even they can be occasionally weird-looking. The cities are better-looking, and there are plenty of colorful set pieces decorating the background. However, the things going on in the background are frequently ugly. People dive out of the way of cars that aren't anywhere near them, cars will sometimes drive onto pieces of the scenery and get stuck there, and all manner of other little crazy glitches will go on--especially if you're involved in gunplay. The three versions of the game are all comparable, with only the PlayStation 2's lackluster frame rate setting it a notch or two lower than the rest. The PC game also does have a tendency to chug a bit, but it's marginal at most.
The game's sound manages to be both better and worse all at once. The voice acting, as mentioned before, is awful, though perhaps intentionally so. All the dialogue is terribly cheesy, and the actors ham it up to the nth degree. The credits list a number of Latino actors as playing the parts here, but most of them overdo the accents and slang so ludicrously that it all sounds forced and poorly stereotyped. However, the soundtrack is, in a word, tough. Featuring a smattering of songs from Latino rap group Delinquent Habits and Mexico City rap-metal group Molotov, the music complements the hard-edged tone of the game perfectly. What's more, a number of action sequences kick in with random bits of traditional flamenco guitars and upbeat mariachi tunes. Surprisingly, the jauntiness of these tracks sets a delightfully comedic contrast to the shooting, and it just plain works. The sound effects for the weapons, explosions, and whatnot are all effective enough, so you won't get any shortage of thunderous booms and bullet-riddled screams throughout the experience.
Total Overdose is one of those games that presents a conundrum. Most people shouldn't buy it, as it's far too short, too patently ridiculous, and too weak outside of its combat to be worth the money. Conversely, the game's utterly ludicrous nature makes for a fairly entertaining ride at times, and the shooting can be quite fun. Shooter fans on the hunt for something brainless and easy, but with lots of stylish gunplay, should certainly rent Total Overdose just to see how bananas the whole thing is. Those with slightly more-discerning tastes ought to just leave well enough alone and look elsewhere for their needs.



This is a torrent file u must install utorrent in your P.C